Greetings Lost Souls!
We want to thank everyone who participated in the playtest and gave their honest opinions on the state of the game. Your feedback was crucial in making this update and we tried to cover as many issues as we could since this last update.
Here's a complete list of changes in version 0.1.2d:
Gameplay and QOL Changes:
- Expanded EULA to be more detailed. Added Unity and FMOD attribution as required by their TOS.
- Added Compendium to the Main Menu.
- Fixed crackling sound issue.
- Added Graphics Settings which allow you to change Screen Resolution, Display Mode, FPS Cap and VSync, as well as Post Processing Settings.
Developer comment: a lot of the playtesters requested an option to change display options in the game so we prioritized this over other things. Additionally, the game is capped at 60 FPS by default to avoid high CPU and GPU usage. - Fixed Audio Settings not working.
- Added an option in Gameplay settings to show player's health bar above player (similar to how it's shown for enemies).
- Rerolls/Banish/Get new offer/Remove Skill in the shop now have appropriate descriptions when hovered.
- Clicking quickly instead of holding down Attack should perform the same as holding down Attack button.
- Added a small preview of inventory slots when choosing new items so it's more clear which slot is currently being filled/swapped.
- Player character in the Character screen of the Pause Menu is properly lit so you can see your equipped Gear better.
- Cursor's position is now snapped to the bottom left of the screen while using Gamepad to avoid things being hovered while cursor is invisible.
- Numerous typos and grammar issues fixed.
Skill changes:
- Execute: Added armor penetration for Brutal Attacks. (20/30/40/50/60). Brutal attacks are properly visualized when using Axes and Maces.
- Toxic Trap: Now slows affected enemies' movement speed (30/33/36/39/42), and damage is increased from 20/30/40/50/60 to 30/45/60/75/90 decay damage over 4 seconds.
- Spark: Cooldown increased by 1 second across all levels.
- Cyclone Strikes: max stacks reduced from 15/20/25/30/35 to 12/14/16/18/20 and attack speed per stack reduced from 1.5/2/2.5/3/3.5% to 1/1.5/2/2.5/3%.
- Shield Bash: Now has the ability to score a critical strike again.
- Chilled Effect: While all enemies are immune to Chill and Frozen for 5 seconds after being frozen, Bosses are immune for 15 seconds.
Items & Uniques:
- new item - Claw Amulet: Amulet which increases damage dealt, but also increases damage taken.
- new item - Twisted Crow Effigy: Unique Amulet which increases damage taken, but also increases damage dealt by 2% every time you kill an enemy. This effect is reset once you take any Direct damage.
- Staves: Damage reduced by ~20%.
Developer comment: Staves having long range and a small AOE in which they deal damage when the hit lands felt too strong on certain builds. - Bows: Damage increased by ~30%.
Developer comment: Most of the community felt bows are underperforming so we decided to make them much stronger to be on pair with other weapons in the pool. - Short Bow: Master bonus changed from Critical Strike Chance to Attack Speed.
- Recurve Bow: Master bonus changed from Movement Speed to Bonus Physical Attack Damage.
- Shields: Removed movement speed penalty for Non-Master users to encourage all characters to use them.
- Gloves, Boots, Armor and Helmets: Reduced movement speed penalty for Non-Master users across the board.
- new item type - Capes: What solid RPG doesn't have capes? We've added a few capes to make your character even more epic, while providing increased All Resistances.
Enemies:
- Matron Amara:
- Increased initial range of her Arcane Ring ability, but it shrinks down as her HP is depleted.
- Uses Arcane Swordstorm more frequently.
- New Ability: Arcane Crush - An arcane Boulder falls from the sky, dealing Arcane damage where it lands, and continues to move forward, pushing enemies it hits.
- Improved Telegraphing of her attacks through VFX. - Undying Champion:
- Meteors falling from the skies while he's enraged wouldn't linger on the ground if he died while they were falling.
- Added a new attack which triggers if you're standing directly behind him. - Plague Rats:
- Added a small delay to their jumps to make them dodgeable.
- Their Death's Breath is now has a windup time before it fires. - Enemies can now find their way through gates once they're opened.
Developer comment: Previously, if you a gate was closed, enemies would try to pass through it even though there's no path for them to take, or they wouldn't realize that a gate is open and would try to find a way around it.
World changes:
- Improved scenery for the Sanctora Castle seen in the end screen of the demo.
- Added scaffolding to make Stray Star in the Forsaken Settlement more accessible.
- Added some interactions to a few world props.
- Added water puddles in the Forsaken Settlement.
- Improved scenery for Matron's Arena.
Besides this, we've done some optimizations, refactoring and many more under the hood changes to make the game even more expandable for future updates!
As always be sure to join our Discord channel to stay up to date with our development and be able to give us feedback, suggest changes or report issues.